AI Insights · Timothy · October 2021
Top 5 Roguelike Games on Android in Belgium for Q3 2021
Discover the performance of the top 5 roguelike games on Android in Belgium during Q3 2021, featuring trends in weekly downloads, revenue, and active users.
The third quarter of 2021 saw interesting trends among the top roguelike games on the Android platform in Belgium. Here's a detailed look at the performance of the top 5 games: RAID: Shadow Legends, Hero Wars: Alliance, AFK Arena, Saint Seiya Awakening: KOTZ, and Mobile Legends: Adventure.
RAID: Shadow Legends This game experienced a steady weekly revenue, peaking at approximately $18.3K at the end of June and stabilizing around $14K by the end of September. Weekly downloads showed a fluctuating trend, with a high of 1.2K mid-August and a low of 708 in mid-September. The active user base saw a slight decline from 5.1K to around 4.5K over the quarter.
Hero Wars: Alliance The revenue for Hero Wars: Alliance showed significant peaks, reaching up to $14.1K in mid-July and again hitting $13.3K in mid-August. Downloads peaked at 1.9K in mid-August but saw a decrease towards the end of the quarter, dropping to 664 by the end of September. Active users fluctuated around 5.7K to 6.0K, with a noticeable drop to around 4.9K in the last week of September.
AFK Arena AFK Arena maintained a consistent weekly revenue, peaking at $9.6K in early September and ending the quarter at approximately $7.7K. Downloads fluctuated, with a notable high of 1.1K in early August and a low of 376 at the start of the quarter. The active user base remained relatively stable, ranging between 4.6K and 5.9K throughout the quarter.
Saint Seiya Awakening: KOTZ This game saw an upward trend in weekly revenue, starting at $6.8K and peaking at $9K by the end of September. Downloads remained low but steady, peaking at 66 in mid-September. The active user count showed a slight decline, from around 4.5K at the start to 3.9K by the end of the quarter.
Mobile Legends: Adventure Mobile Legends: Adventure experienced variable weekly revenue, with a peak of $5.8K in early July and stabilizing around $4.6K by the end of September. Downloads peaked at 650 in early August but dropped to 156 by the end of the quarter. Active users fluctuated around 1.4K to 1.8K, with a slight decline towards the end of the quarter.
For more insights into the performance of these games and other mobile apps, visit Sensor Tower.